Portfolio >  Unity Data Platform >  Information Architecture

Design Navigation and Information Architecture

1/4 Sorting Navigation
To solve the navigation design, I had multiple session with my project management team, additionally did a card sorting exercise with the sponsor's users (QA | System Administrator) and documentation team to understand the depth of the navigation design and consolidating the labelling system. It was all about Metadata and how it is linked with different sections. 

2/4 Mapping Requirements
The basic requirements for the navigation were focused on the user navigating to the following sections

The Card Sorting exercise helped me to connect the related modules for the Application.

3/4  Structuring Metadata
To solve the Information Architecture design, I had multiple session with my project management team studying the JSON structure and also focusing on how the OBJECTS and ARRAYS are being pulled in the Queries and how they will form the structure of the page layout. 

Some challenges which I started discovering were the intensity of the OBJECTS and ARRAYS a user can deal with once the data is ingested. Then we have rules to group by sort by which have their own Metadata.

Understanding  JSON helped me building up the basic skeleton of the application.

4/4 Final Design & Challenges

With the card sorting exercise and understanding the JSON structure, I was able to design a workable navigation system that was good enough to perform the functions for Ingest, Master and Explore data mapping the metadata for tables.

However, there were some challenges that still persist, like segregating the navigation labels for Ingest, Master and Explore, due to the Rules API which was were interdependent on the MasterTable page, which made Ingestion called Jobs.

Portfolio >  Unity Data Platform >  Information Architecture